Video

Video is the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion.

History

Video technology was first developed for cathode ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Charles Ginsburg led an Ampex research team developing the first practical video tape recorder (VTR). In 1951 the first video tape recorder captured live images from television cameras by converting the camera's electrical impulses and saving the information onto magnetic video tape.

Video recorders sold for $50,000 in 1956, and videotape cost $300 per one-hour reel. However, prices steadily dropped over the years; in 1971, Sony began selling videocassette recorder (VCR) tapes to the public. After the invention of the DVD in 1997 and Blu-ray Disc in 2006, sales of videotape and tape equipment plummeted.

Later advances in computer technology allowed computers to capture, store, edit and transmit video clips.

Characteristics of video streams

Number of frames per second

Frame rate, the number of still pictures per unit of time of video, ranges from six or eight frames per second (frame/s) for old mechanical cameras to 120 or more frames per second for new professional cameras. PAL (Europe, Asia, Australia, etc.) and SECAM (France, Russia, parts of Africa etc.) standards specify 25 frame/s, while NTSC (USA, Canada, Japan, etc.) specifies 29.97 frame/s. Film is shot at the slower frame rate of 24photograms/s, which complicates slightly the process of transferring a cinematic motion picture to video. The minimum frame rate to achieve the illusion of a moving image is about fifteen frames per second.

Interlacing

Video can be interlaced or progressive. Interlacing was invented as a way to reduce flicker in early mechanical and CRT video displays without increasing the number of complete frames per second, which would have required sacrificing image detail in order to remain within the limitations of a narrow bandwidth. The horizontal scan lines of each complete frame are treated as if numbered consecutively and captured as two fields: an odd field (upper field) consisting of the odd-numbered lines and an even field (lower field) consisting of the even-numbered lines.

Analog display devices reproduce each frame in the same way, effectively doubling the frame rate as far as perceptible overall flicker is concerned. When the image capture device acquires the fields one at a time, rather than dividing up a complete frame after it is captured, the frame rate for motion is effectively doubled as well, resulting in smoother, more life-like reproduction (although with halved detail) of rapidly moving parts of the image when viewed on an interlaced CRT display, but the display of such a signal on a progressive scan device is problematic.

NTSC, PAL and SECAM are interlaced formats. Abbreviated video resolution specifications often include an i to indicate interlacing. For example, PAL video format is often specified as 576i50, where 576 indicates the total number of horizontal scan lines, i indicates interlacing, and 50 indicates 50 fields (half-frames) per second.

Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer’s imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.
— Sherry Turkle, U. S. psychologist, sociologist. Second Self: Computers and the Human Spirit, ch. 2, Simon & Schuster (1984)

In progressive scan systems, each refresh period updates all of the scan lines of each frame in sequence. When displaying a natively progressive broadcast or recorded signal, the result is optimum spatial resolution of both the stationary and moving parts of the image. When displaying a natively interlaced signal, however, overall spatial resolution will be degraded by simple line doubling and artifacts such as flickering or "comb" effects in moving parts of the image will be seen unless special signal processing is applied to eliminate them. A procedure known as deinterlacing can be used to optimize the display of an interlaced video signal from an analog, DVD or satellite source on a progressive scan device such as an LCD Television, digital video projector or plasma panel. Deinterlacing cannot, however, produce video quality that is equivalent to true progressive scan source material.

Aspect ratio

Aspect ratio describes the dimensions of video screens and video picture elements. All popular video formats are rectilinear, and so can be described by a ratio between width and height. The screen aspect ratio of a traditional television screen is 4:3, or about 1.33:1. High definition televisions use an aspect ratio of 16:9, or about 1.78:1. The aspect ratio of a full 35 mm film frame with soundtrack (also known as the Academy ratio) is 1.375:1.

Ratios where the height is taller than the width are uncommon in general everyday use, but do have application in computer systems where the screen may be better suited for a vertical layout. The most common tall aspect ratio of 3:4 is referred to as portrait mode and is created by physically rotating the display device 90 degrees from the normal position. Other tall aspect ratios such as 9:16 are technically possible but rarely used. (For a more detailed discussion of this topic please refer to the page orientation article.)

Pixels on computer monitors are usually square, but pixels used in digital video often have non-square aspect ratios, such as those used in the PAL and NTSC variants of the CCIR 601 digital video standard, and the corresponding anamorphic widescreen formats. Therefore, an NTSC DV image which is 720 pixels by 480 pixels is displayed with the aspect ratio of 4:3 (which is the traditional television standard) if the pixels are thin and displayed with the aspect ratio of 16:9 (which is the anamorphic widescreen format) if the pixels are fat.

Color space and bits per pixel

Color model name describes the video color representation. YIQ was used in NTSC television. It corresponds closely to the YUV scheme used in NTSC and PAL television and the YDbDr scheme used by SECAM television.

The number of distinct colors that can be represented by a pixel depends on the number of bits per pixel (bpp). A common way to reduce the number of bits per pixel in digital video is by chroma subsampling (e.g. 4:4:4, 4:2:2, 4:2:0/4:1:1).

Video quality

Video quality can be measured with formal metrics like PSNR or with subjective video quality using expert observation.

The subjective video quality of a video processing system may be evaluated as follows:

  • Choose the video sequences (the SRC) to use for testing.
  • Choose the settings of the system to evaluate (the HRC).
  • Choose a test method for how to present video sequences to experts and to collect their ratings.
  • Invite a sufficient number of experts, preferably not fewer than 15.
  • Carry out testing.
  • Calculate the average marks for each HRC based on the experts' ratings.

Many subjective video quality methods are described in the ITU-T recommendation BT.500. One of the standardized method is the Double Stimulus Impairment Scale (DSIS). In DSIS, each expert views an unimpaired reference video followed by an impaired version of the same video. The expert then rates the impaired video using a scale ranging from "impairments are imperceptible" to "impairments are very annoying".

Video compression method (digital only)

A wide variety of methods are used to compress video streams. Video data contains spatial and temporal redundancy, making uncompressed video streams extremely inefficient. Broadly speaking, spatial redundancy is reduced by registering differences between parts of a single frame; this task is known as intraframe compression and is closely related to image compression. Likewise, temporal redundancy can be reduced by registering differences between frames; this task is known as interframe compression, including motion compensation and other techniques. The most common modern standards are MPEG-2, used for DVD, Blu-ray and satellite television, and MPEG-4, used for AVCHD, Mobile phones (3GP) and Internet.

Bit rate (digital only)

Bit rate is a measure of the rate of information content in a video stream. It is quantified using the bit per second (bit/s or bps) unit or Megabits per second (Mbit/s). A higher bit rate allows better video quality. For example VideoCD, with a bit rate of about 1 Mbit/s, is lower quality than DVD, with maximum bit rate of 10.08 Mbit/s for video. HD (High Definition Digital Video and TV) has a still higher quality, with a bit rate of about 20 Mbit/s.

We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “ Leave it to Beaver” and “ Father Knows Best” and all the rest.
— Richard Louv (20th century)

Variable bit rate (VBR) is a strategy to maximize the visual video quality and minimize the bit rate. On fast motion scenes, a variable bit rate uses more bits than it does on slow motion scenes of similar duration yet achieves a consistent visual quality. For real-time and non-buffered video streaming when the available bandwidth is fixed, e.g. in videoconferencing delivered on channels of fixed bandwidth, a constant bit rate (CBR) must be used.

Stereoscopic

Stereoscopic video can be created using several different methods:

  • two channels — a right channel for the right eye and a left channel for the left eye. Both channels may be viewed simultaneously by using light-polarizing filters 90 degrees off-axis from each other on two video projectors. These separately polarized channels are viewed wearing eyeglasses with matching polarization filters.
  • one channel with two overlaid color coded layers. This left and right layer technique is occasionally used for network broadcast, or recent "anaglyph" releases of 3D movies on DVD. Simple Red/Cyan plastic glasses provide the means to view the images discretely to form a stereoscopic view of the content.
  • One channel with alternating left/right frames for each eye, using LCD shutter glasses which read the frame sync from the VGA Display Data Channel to alternately cover each eye, so the appropriate eye sees the correct frame. This method is most common in computer virtual reality applications such as in a Cave Automatic Virtual Environment, but reduces the effective video framerate to one-half of normal (for example, from 120 Hz to 60 Hz).

Blu-ray Discs greatly improve the sharpness and detail of the two-color 3D effect in color coded stereo programs. See articles Stereoscopy and 3-D film.

Video formats

There are different layers of video transmission and storage, each with its own set of formats to choose from.

For transmission, there is a physical connector and signal protocol ("video connection standard" below). A given physical link can carry certain "display standards" which specify a particular refresh rate, display resolution, and color space.

Many analog and digital recording formats are in use, and digital video clips can also be stored on a computer file system as files which have their own formats. In addition to the physical format used by the data storage device or transmission medium, the stream of ones and zeros that is sent must be in a particular digital "video encoding", of which a number are available.

Video connectors, cables, and signal standards

  • See List of video connectors for information about physical connectors and related signal standards.

Video display standards

Further information: Display technology

Digital television

Further information: Broadcast television systems

New formats for digital television broadcasts use the MPEG-2 video codec and include:

  • ATSC - USA, Canada, Korea
  • Digital Video Broadcasting (DVB) - Europe
  • ISDB - Japan
    • ISDB-Tb - Uses the MPEG-4 video codec. Brazil, Argentina
  • Digital Multimedia Broadcasting (DMB) - Korea

Analog television

Further information: Broadcast television systems

Analog television broadcast standards include:

  • FCS - USA, Russia; obsolete
  • MAC - Europe; obsolete
  • MUSE - Japan
  • NTSC - USA, Canada, Japan
  • PAL - Europe, Asia, Oceania
    • PAL-M - PAL variation. Brazil, Argentina
    • PALplus - PAL extension, Europe
  • RS-343 (military)
  • SECAM - France, Former Soviet Union, Central Africa

An analog video format consists of more information than the visible content of the frame. Preceding and following the image are lines and pixels containing synchronization information or a time delay. This surrounding margin is known as a blanking interval or blanking region; the horizontal and vertical front porch and back porch are the building blocks of the blanking interval.

Many countries are planning a digital switchover soon.

Computer displays

See Computer display standard for a list of standards used for computer monitors and comparison with those used for television.

Recording formats before video tape

  • Phonovision
  • Kinescope

Analog tape formats

  • 1" Type B video tape (Robert Bosch GmbH)
  • 1" Type C videotape (Ampex, Marconi and Sony)
  • 2" Quadruplex videotape (Ampex)
  • 2" Helical Scan Videotape (Rank Cintel)
  • Betacam (Sony)
  • Betacam SP (Sony)
  • Betamax (Sony)
  • S-VHS (JVC) (1987)
  • W-VHS (JVC) (1994)
  • U-matic 3/4" (Sony)
  • VCR, VCR-LP, SVR
  • VERA (BBC experimental format ca. 1958)
  • VHS (JVC)
  • VHS-C (JVC)
  • Video 2000 (Philips)

(See List of video recording formats.)

Digital tape formats

  • Betacam IMX (Sony)
  • D-VHS (JVC)
  • D-Theater
  • D1 (Sony)
  • D2 (Sony)
  • D3
  • D5 HD
  • Digital-S D9 (JVC)
  • Digital Betacam (Sony)
  • Digital8 (Sony)
  • DV
  • HDV
  • ProHD (JVC)
  • MicroMV
  • MiniDV

Optical disc storage formats

  • Blu-ray Disc (Sony)
  • China Blue High-definition Disc (CBHD)
  • DVD (was Super Density Disc, DVD Forum)
  • Professional Disc
  • Universal Media Disc (UMD) (Sony)

Discontinued

  • Enhanced Versatile Disc (EVD, Chinese government-sponsored)
  • HD DVD (NEC and Toshiba)
  • HD-VMD
  • Laserdisc (old, MCA and Philips)

Digital encoding formats

  • CCIR 601 (ITU-T)
  • H.261 (ITU-T)
  • H.263 (ITU-T)
  • H.264/MPEG-4 AVC (ITU-T + ISO)
  • M-JPEG (ISO)
  • MPEG-1 (ISO)
  • MPEG-2 (ITU-T + ISO)
  • MPEG-4 (ISO)
  • Ogg-Theora
  • VP8-WebM
  • VC-1 (SMPTE)
  • See also: Video codec and list of codecs

Standards

  • System M
  • System B
Video storage formats
Videotape
Analog
  • Quadruplex (1956)
  • VERA (1958)
  • Sony 2 inch helical VTR (1961)
  • Ampex 2 inch helical VTR (1962)
  • Type A (1965)
  • CV-2000 (1965)
  • Akai (1967)
  • U-matic (1969)
  • EIAJ-1 (1969)
  • Cartrivision (1972)
  • Philips VCR (1972)
  • V-Cord (1974)
  • VX (1974)
  • Betamax (1975)
  • IVC (1975)
  • Type B (1976)
  • Type C (1976)
  • VHS (1976)
  • VK (1977)
  • SVR (1979)
  • Video 2000 (1980)
  • CVC (1980)
  • VHS-C (1982)
  • M (1982)
  • Betacam (1982)
  • Video8 (1985)
  • MII (1986)
  • S-VHS (1987)
  • S-VHS-C (1987)
  • Hi8 (1989)
  • Ruvi (1998)
Digital
  • D1 (1986)
  • D2 (1988)
  • D3 (1991)
  • DCT (1992)
  • Digital Betacam (1993)
  • D5 (1994)
  • Digital-S (D9) (1995)
  • Betacam SX (1996)
  • Digital8 (1999)
  • MicroMV (2001)
High Definition
  • Sony HDVS (1984)
  • UniHi (1984)
  • W-VHS (1994)
  • HDCAM (1997)
  • D-VHS (1998)
  • D6 HDTV VTR (2000)
  • HDV (2003)
  • HDCAM SR (2003)
Videodisc
Analog
  • Phonovision (1927)
  • Ampex-HS (1967)
  • TeD (1975)
  • Laserdisc (1978)
  • CED (1981)
  • VHD (1983)
  • Laserfilm (1984)
  • CD Video (1987)
Digital
  • VCD (1993)
  • MovieCD (c. 1995)
  • DVD (1996)
  • MiniDVD (c. 1996)
  • DVD-Video (1997)
  • CVD (1998)
  • SVCD (1998)
  • EVD (2003)
  • HVD (High-Definition Versatile Disc) (2004)
  • FVD (2005)
  • UMD (2005)
  • VMD (2006)
High Definition
  • MUSE Hi-Vision LD (1994)
  • HD DVD/Blu-ray Disc (2001)
  • HVD (Holographic Versatile Disc) (2007)
  • CBHD (2008)
Digital
Media agnostic
  • DV (1995)
  • DVCPRO (1995)
  • DVCAM (1996)
  • DVCPRO50 (1997)
  • DVCPRO HD (2000)
Tapeless
  • Editcam (1995)
  • XDCAM (2003)
  • MOD (2005)
  • AVCHD (2006)
  • AVC-Intra (2006)
  • TOD (2007)
  • iFrame (2009)
Solid state
  • P2 (2004)
  • SxS (2007)
Video recorded to film
  • Kinescope (1947)
  • Electronicam kinescope (1950s)
  • Electronic Video Recording (1967)

Further Reading: Video

Golden Age Of Arcade Video Games ... However, 1983 was the period that began "a fairly steady decline" in the coin-operated video game business and when many arcades started disappearing... The History of Computing Project places the golden age of video games between 1971 and 1983, covering the “mainsteam appearance of video games as a consumer market” and “the rise of dedicated hardware systems and the origin of multi-game cartridge based systems”... 1971 was chosen as an earlier start date by the project for two reasons: the creator of Pong filed a pivotal patent regarding video game technology, and it was the release of the first arcade video game machine, Computer Space...

North American Video Game Crash Of 1983 ... Causes and factors The American video game console crash of 1984 was caused by a combination of factors... Although some were more important than others, all played a role in saturating, and then imploding, the video game industry...

Videotelephony ... NLE software is typically based on a timeline interface paradigm where sections of moving image video recordings, known as clips, are laid out in sequence and played back...

Video Codec ... There is a complex balance between the video quality, the quantity of the data needed to represent it (also known as the bit rate), the complexity of the encoding and decoding algorithms, robustness to data losses and errors, ease of editing, random access, the state of the art of compression algorithm design, end-to-end delay, and a number of other factors... Applications Digital video codecs are found in DVD systems (players, recorders), Video CD systems, in emerging satellite and digital terrestrial broadcast systems, various digital devices and software products with video recording and/or playing capability... Online video material is encoded by a variety of codecs, and this has led to the availability of codec packs - a pre-assembled set of commonly used codecs combined with an installer available as a software package for PCs, such as K-Lite Codec Pack...

Video Remote Interpreting ... Following is a listing of commonly used video game genres with brief descriptions and examples of each... We would therefore expect the taxonomy presented here to become obsolete or inadequate in a short time." As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation...

Action Game ... Video hardware can be integrated into the motherboard but recently it has been integrated into the CPU, however all modern motherboards, and even motherboards from the 90's provide expansion ports to which a video card can be attached... A dedicated graphics card on the other hand has its own Random Access Memory or RAM and Processor specifically for processing video images, and thus offloads this work from the CPU and system RAM... Components A modern video card consists of a printed circuit board on which the components are mounted...

Still Video Camera ... However, instead of storing consecutive frames on tape to form a moving image, a single frame is extracted from the output video signal and saved on a rotating magnetic disk (such as a video floppy)... In playback, the disk is spun at the frame rate of the video system with the frame being read repeatedly... The obvious limitation is that the playback system is roughly equivalent to the operation of a paused video recorder...

2010s In Video Gaming ... Regarding the handheld market, Nintendo's evolving DS series of handhelds and Sony's PSP dominated the market throughout much of the late-2000s. The Nintendo DS introduced a dual screen, as well as touchscreen gaming...

Music Therapy ... Music therapists are found in nearly every area of the helping professions. Some commonly found practices include developmental work (communication, motor skills, etc.) with individuals with special needs, songwriting and listening in reminiscence/orientation work with the elderly, processing and relaxation work, and rhythmic entrainment for physical rehabilitation in stroke victims...

Video Game Console ... Video game crash of 1977 In 1977, manufacturers of older, obsolete consoles sold their systems at a loss to clear stock, creating a glut in the market and causing Fairchild and RCA to abandon their game consoles... Many of the video game systems were technically superior to the Atari 2600, and marketed as improvements over the Atari 2600... A flood of consoles, low quality video games by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T...

2000s In Video Gaming ... The sixth generation improved on the 3D graphics of the fifth generation consoles as an era of many sixth generation games. Some of the new features in the consoles included built-in DVD players and hard drives...

1980s In Video Gaming ... In the aftermath of the lawsuit, an oversaturated market results and companies that have never had an interest in video games before begin working on their own promotional games; brands like Purina Dog Food... The market was also flooded with too many consoles and too many poor quality games, elements that would contribute to the collapse of the entire video game industry in 1983... Video game crash of 1983 By 1983, the video game bubble created during the golden age had burst and several major companies that produced computers and consoles had went into bankruptcy...

Role-playing Video Game ... Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests... Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres...

Video Tracking ... Algorithms To perform video tracking an algorithm analyzes sequential video frames and outputs the movement of targets between the frames... Additionally the complexity is increased if the video tracker (also named TV tracker or target tracker) is not mounted on rigid foundation (on-shore) but on a moving ship (off-shore), where typically an inertial measurement system is used to pre-stabilize the video tracker to reduce the required dynamics and bandwidth of the camera system...

Video Game Controversies ... A 2001 study found that exposure to violent video games causes at least a temporary increase in aggression and that this exposure correlates with aggression in the real world... Another 2001 meta-analyses using similar methods and a more recent 2009 study focusing specifically on serious aggressive behavior concluded that video game violence is not related to serious aggressive behavior in real life... Recent research has suggested that some violent video games may actually have a prosocial effect in some contexts, for example, team play...

1990s In Video Gaming ... Lara Croft of the Tomb Raider series became the first video game sex symbol, becoming a recognizable figure in the entertainment industry throughout the late 1990s... Optical disc storage Nearly every system released in the mid-late 1990s began to move to the new CD-ROM technology, with the Nintendo 64 being the last major home video game console to use ROM cartridges... This became the standard for video game consoles until it was replaced by the use of hard drives and built-in flash memory during the seventh generation in the late first decade of the 21st century...

IPod Classic ... To date, there have been six generations of the iPod, as well as a spin-off (the iPod Photo) that was later re-integrated into the main iPod line. (Some sources incorrectly refer to the revisions of the sixth generation as a separate "seventh generation.") All generations use a 1.8-inch (46 mm) hard drive for storage...

Data Compression ... For instance, a compression scheme for video may require expensive hardware for the video to be decompressed fast enough to be viewed as it is being decompressed, and the option to decompress the video in full before watching it may be inconvenient or require additional storage...